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<h1>pvrengine::MaterialManager Class Reference</h1><a class="el" href="classpvrengine_1_1Manager.html">Manager</a> for materials in the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a>.  
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="MaterialManager_8h-source.html">MaterialManager.h</a>&gt;</code>
<p>
Inheritance diagram for pvrengine::MaterialManager:<p><center><img src="classpvrengine_1_1MaterialManager__inherit__graph.png" border="0" usemap="#pvrengine_1_1MaterialManager__inherit__map" alt="Inheritance graph"></center>
<map name="pvrengine_1_1MaterialManager__inherit__map">
<area href="classpvrengine_1_1Manager.html" shape="rect" coords="7,7,220,34" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center>Collaboration diagram for pvrengine::MaterialManager:<p><center><img src="classpvrengine_1_1MaterialManager__coll__graph.png" border="0" usemap="#pvrengine_1_1MaterialManager__coll__map" alt="Collaboration graph"></center>
<map name="pvrengine_1_1MaterialManager__coll__map">
<area href="classpvrengine_1_1Material.html" shape="rect" coords="325,343,461,369" alt="">
<area href="classpvrengine_1_1Manager.html" shape="rect" coords="288,97,501,124" alt="">
<area href="classpvrengine_1_1TextureManager.html" shape="rect" coords="525,97,709,124" alt="">
<area href="classdynamicArray.html" shape="rect" coords="527,7,708,33" alt="">
<area href="classpvrengine_1_1UniformHandler.html" shape="rect" coords="12,188,196,215" alt="">
<area href="classpvrengine_1_1LightManager.html" shape="rect" coords="19,97,189,124" alt="">
<area href="classpvrengine_1_1Manager.html" shape="rect" coords="7,7,201,33" alt="">
<area href="classdynamicArray.html" shape="rect" coords="220,188,396,215" alt="">
</map>
<center><font size="2">[<a href="graph_legend.html">legend</a>]</font></center><a href="classpvrengine_1_1MaterialManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a0">MaterialManager</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a1">~MaterialManager</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a2">MaterialManager</a> (int i32TotalMaterials)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a3">init</a> (<a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *pUniformHandler)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a4">LoadMaterial</a> (const CPVRTString &amp;strPFXFilename, const CPVRTString &amp;strTexturePath, const SPODMaterial &amp;sPODMaterial, const SPODTexture &amp;sPODTexture, <a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *pUniformHandler)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a5">getMaterial</a> (const unsigned int u32Id)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a6">useDefaultFlatMaterial</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a7">setCustomFlatMaterial</a> (<a class="el" href="classpvrengine_1_1Material.html">Material</a> *pFlatMaterial)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a8">getFlatMaterial</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="classpvrengine_1_1TextureManager.html">TextureManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a9">getTextureManager</a> () const </td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="classpvrengine_1_1MaterialManager.html#a10">ReportActiveMaterial</a> (<a class="el" href="classpvrengine_1_1Material.html">Material</a> *pNewMaterial)</td></tr>

</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
<a class="el" href="classpvrengine_1_1Manager.html">Manager</a> for materials in the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a>. 
<p>
<dl compact><dt><b>Description:</b></dt><dd><a class="el" href="classpvrengine_1_1Manager.html">Manager</a> for materials in the <a class="el" href="classpvrengine_1_1PVREngine.html">PVREngine</a> </dd></dl>

<p>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="a0" doxytag="pvrengine::MaterialManager::MaterialManager" ></a><p>
<br><br><h3>MaterialManager</h3><br><div>
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          <td class="md" nowrap valign="top"> pvrengine::MaterialManager::MaterialManager </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>blank constructor. </dd></dl>
    </td>
  </tr>
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<a class="anchor" name="a1" doxytag="pvrengine::MaterialManager::~MaterialManager" ></a><p>
<br><br><h3>~MaterialManager</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> pvrengine::MaterialManager::~<a class="el" href="classpvrengine_1_1MaterialManager.html">MaterialManager</a> </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Description:</b></dt><dd>destructor. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a2" doxytag="pvrengine::MaterialManager::MaterialManager" ></a><p>
<br><br><h3>MaterialManager</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
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          <td class="md" nowrap valign="top"> pvrengine::MaterialManager::MaterialManager </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>i32TotalMaterials</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>i32TotalMaterials</em>&nbsp;</td><td></td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>constructor taking initial number of materials. </dd></dl>
    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="a8" doxytag="pvrengine::MaterialManager::getFlatMaterial" ></a><p>
<br><br><h3>getFlatMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>* pvrengine::MaterialManager::getFlatMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>pointer to flat material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves a pointer to the flat material from in the manager. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a5" doxytag="pvrengine::MaterialManager::getMaterial" ></a><p>
<br><br><h3>getMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
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          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>* pvrengine::MaterialManager::getMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const unsigned int&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>u32Id</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    </td>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>u32Id</em>&nbsp;</td><td>index of material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>pointer to indexed material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves a pointer to the requested material from in the manager. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a9" doxytag="pvrengine::MaterialManager::getTextureManager" ></a><p>
<br><br><h3>getTextureManager</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1TextureManager.html">TextureManager</a>* pvrengine::MaterialManager::getTextureManager </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const</td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>pointer to <a class="el" href="classpvrengine_1_1Texture.html">Texture</a> <a class="el" href="classpvrengine_1_1Manager.html">Manager</a> </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>retrieves a pointer to the <a class="el" href="classpvrengine_1_1TextureManager.html">TextureManager</a> for this instance </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a3" doxytag="pvrengine::MaterialManager::init" ></a><p>
<br><br><h3>init</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> bool pvrengine::MaterialManager::init </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pUniformHandler</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>pUniformHandler</em>&nbsp;</td><td>- <a class="el" href="classpvrengine_1_1Uniform.html">Uniform</a> handler for this collection of materials </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>bool whether initialisation was successful </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Initialises material manager </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a4" doxytag="pvrengine::MaterialManager::LoadMaterial" ></a><p>
<br><br><h3>LoadMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>* pvrengine::MaterialManager::LoadMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const CPVRTString &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>strPFXFilename</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const CPVRTString &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>strTexturePath</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const SPODMaterial &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sPODMaterial</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap>const SPODTexture &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>sPODTexture</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classpvrengine_1_1UniformHandler.html">UniformHandler</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>pUniformHandler</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>strPFXFilename</em>&nbsp;</td><td>PFX filename </td></tr>
    <tr><td valign=top><em>strTexturePath</em>&nbsp;</td><td>The texture path </td></tr>
    <tr><td valign=top><em>sPODMaterial</em>&nbsp;</td><td>The POD material </td></tr>
    <tr><td valign=top><em>sPODTexture</em>&nbsp;</td><td>The POD texture </td></tr>
    <tr><td valign=top><em>pUniformHandler</em>&nbsp;</td><td>The uniform handler for this material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>A pointer to the added material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Adds a material to the manager from a POD. </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a10" doxytag="pvrengine::MaterialManager::ReportActiveMaterial" ></a><p>
<br><br><h3>ReportActiveMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> void pvrengine::MaterialManager::ReportActiveMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pNewMaterial</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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    </td>
  </tr>
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      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Inputs:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>pNewMaterial</em>&nbsp;</td><td>the active material </td></tr>
  </table>
</dl>
<dl compact><dt><b>Description:</b></dt><dd>Stores a pointer to the active material and deactivates the previous material (if different). </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a7" doxytag="pvrengine::MaterialManager::setCustomFlatMaterial" ></a><p>
<br><br><h3>setCustomFlatMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>* pvrengine::MaterialManager::setCustomFlatMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classpvrengine_1_1Material.html">Material</a> *&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>pFlatMaterial</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>pointer to flat material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>sets a different material for the flat material </dd></dl>
    </td>
  </tr>
</table>
<a class="anchor" name="a6" doxytag="pvrengine::MaterialManager::useDefaultFlatMaterial" ></a><p>
<br><br><h3>useDefaultFlatMaterial</h3><br><div>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classpvrengine_1_1Material.html">Material</a>* pvrengine::MaterialManager::useDefaultFlatMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
<dl compact><dt><b>Returns:</b></dt><dd>pointer to flat material </dd></dl>
<dl compact><dt><b>Description:</b></dt><dd>Sets the built-in flat material </dd></dl>
    </td>
  </tr>
</table>
<hr>The documentation for this class was generated from the following file:<ul>
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